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Omori poster
Omori poster













omori poster

When MARI is shown glitching on screen after 28 seconds passes by, HELLMARI briefly appears alongside the words "I love you" and "143" before the screen fades to black. This was eventually confirmed through the OMORI Preorder Promo. This most likely refers to MARI's warm-hearted love towards SUNNY, even after the hardships both siblings went through in the past. Note that the number 143 could mean the phrase "I love you" the concept originating from the keeper of a lighthouse to communicate with his family using a sequence of flashing lights (1-4-3). It also occasionally shows up through an enemy's damage output or in the overworld during normal gameplay. JACKSON and RECYCLEPATH are the only FARAWAY TOWN enemies to drop an item after being defeated.The number 143 appears throughout the game, mostly through SOMETHING and its variants.JESSE is the actual name of the HEADPHONES KID, who was originally was planned to be an enemy during the game's development. The battle BGM used exclusively for JACKSON's encounter is labeled boss_jesse in the game's files.These were scrapped for unknown reasons, but can still be accessed by hacking or through using mods. Like all enemies in FARAWAY TOWN, JACKSON was originally intended to have emotion states.It is possible to run away from the fight, allowing SUNNY to refight as many times as he wants until defeating him.JACKSON presumably references the character Dad from the 2006 flash game 'Dad n Me'.JACKSON shares the same battle background with DUST BUNNY.JACKSON is only FARAWAY TOWN enemy with the HEADSPACE aesthetic for his design, most likely due to SUNNY imagining him that way alongside a few other hallucinations related to the imaginary dream world.If SUNNY uses his basic attack every turn, he can defeat JACKSON relatively quickly. As stated in the battle, you cannot escape from this battle, but losing it will allow you to fight JACKSON again. After four turns, JACKSON will "catch" the player on the fifth turn, zooming the screen and dealing 999 damage. Every turn, JACKSON will slowly inch towards the player. The battle begins (presumably in the player's imagination). *This enemy's moveset is practically scripted, following a set pattern before initiating the final turn. Each calculation is done independently from the previous ones, so the added percentage is not 100%. If the calculation fails, they move on to the second skill and so on, until reaching the final skill which is guaranteed to activate.

omori poster

AI SKILL*įor the first to fourth turn, JACKSON will slowly approach the player.įor the fifth turn, JACKSON will deal 999 damage, ending the fight if the player doesn't defeat him first.Įvery turn, each enemy will start by trying to use the skill listed at the top. This means they will do between 80% and 120% of their regular damage. Inspecting the poster post-battle leads to KEL repeating his previous comment he mentioned before.Īll skills, unless stated otherwise, have a 20% variance rate. The duo then obtain the MERRY CD once SUNNY regains his senses. KEL tries snapping SUNNY out of his funk but notices a CD that fell behind the poster. If SUNNY loses against JACKSON, he will be taken back to the overworld but his HP and MP aren't affected as the battle is revealed to have taken place within SUNNY's head.ĭefeating JACKSON transitions the screen back to the overworld, where SUNNY is shown to be fazed from his "encounter" with JACKSON. Doing so will lead to a short, imaginary sequence where SUNNY faces off against the monster, whose name is known as JACKSON. SUNNY is then given a prompt to challenge the monster to a battle.

omori poster

When inspecting it, KEL will comment that the monster on the poster looks realistic while noting that fighting it would be tough. On any day within HOBBEEZ on the SUNNY ROUTE, there is an "interesting poster" found on the top right corner of the shop.















Omori poster